Using digital crossword as a media to teach English vocabulary to the eight grade of SMP IPIEMS Surabaya

This item is published by Universitas Islam Negeri Sunan Ampel Surabaya

Taufiq, Muhammad (2011) Using digital crossword as a media to teach English vocabulary to the eight grade of SMP IPIEMS Surabaya. Undergraduate thesis, IAIN Sunan Ampel Surabaya.

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Abstract

Most of students of secondary school lack of vocabulary. By mastering limited number of vocabulary, they are unable to communicate in English. Here, software game can be an alternative technique to help them master vocabulary better. By playing game, the students will feel free to express their own ideas. Because, when game is used in learning teaching process, it makes the students enjoy the lesson. Therefore, their motivation to learn English will be increased. Considering that, the study on teaching vocabulary is conducted by using “Digital crossword” to Junior High School students in SMP IPIEMS Surabaya in VIIID class. In line with the matter above, a research study was conducted by formulating research questions. Those were 1. How does digital crossword improve the students’ vocabulary mastery? 2. How are the students’ responses toward the use of digital crossword in teaching English vocabulary? The researcher applied an action research design. It took two cycles in order to find out the most effective technique to use digital crossword game. Here, there were four stages that must be done; those were planning, acting, observing, and reflecting. To support the observation, the researcher used some instruments; those are: observation checklist, field notes and data of the quizzes. The result of the study showed that the game enabled the students be more active which in turn motivated the students to learn new vocabulary, used their ability to identify, and made them to be able to memorize new vocabulary related the topic. The result of the quizzes as the tests also showed that the use of “Digital crossword “could improve the students’ English vocabulary mastery. This could be seen from the means score of 7.21, 7.6, 8.27, and 8.86. They indicated significant progress for each cycle.

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Item Type: Thesis (Undergraduate)
Creators:
CreatorsEmailNIM
Taufiq, MuhammadUNSPECIFIEDUNSPECIFIED
Subjects: Bahasa Inggris
Pendidikan > Media
Teknologi
Keywords: Digital crossword; teaching; vocabulary
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: Editor : samid library.uinsby.ac.id
Date Deposited: 27 Nov 2017 04:53
Last Modified: 27 Nov 2017 04:53
URI: http://digilib.uinsa.ac.id/id/eprint/21489

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