The effect of crossword puzzle games in reading and Writing ability toward dyslexia and dysgraphia Students in elementary school

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Anggriawan, Ary (2018) The effect of crossword puzzle games in reading and Writing ability toward dyslexia and dysgraphia Students in elementary school. Undergraduate thesis, UIN Sunan Ampel Surabaya.

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Abstract

This study discusses some learning disabilities which always happen in the students. They are dyslexia and dysgraphia. This study aims to know the symptoms of dyslexia and dysgraphia among elementary school students, and the significant of crossword puzzle game applied to the students. The data is from second grade students in elementary school who are unable to read and write. There are three students who are indicated as dyslexic students, and four students who are indicated as dysgraphia students. It designs to be experimental study. There are three instruments to this study. The first is test including pretest and posttest. The second is participant observation to explore the indication of dyslexic and dysgraphic students, and the third is interview. The technique of data analysis, the researcher used t-test to know the significant of crossword game applied to this study, and the transcript of interview to know the valuation of the students about crossword game. By the end of this research, the researcher found eight indications of dyslexia among the students, they are addition, omission, inversion, reversal, substitution, reading slowly, easy to forget the letter, and unconfident. Then, three indications of dysgraphic students, they are bad handwriting, writing out of the line sheet, and writing slowly. The researcher also proves that crossword game is effective to help students with these disabilities. It is described from the improvement of the students score. It is supported by the result of t-test which Sig. tailed > Sig. level (α) displayed the number of Sig. tailed is 0.104, it means greater than 0.05. It can be concluded that Crossword Games gave significant difference to the students score. The students enjoy and feel fun while the crossword game puzzle is implemented to the learning process.

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Item Type: Thesis (Undergraduate)
Creators:
CreatorsEmailNIM
Anggriawan, Aryaryodung@gmail.comUNSPECIFIED
Subjects: Sastra
Keywords: Dyslexia and Dysgraphia; Elementary School; Crossword puzzle games
Divisions: Fakultas Adab dan Humaniora > Sastra Inggris
Depositing User: Anggriawan Ary
Date Deposited: 09 Aug 2018 01:40
Last Modified: 09 Aug 2018 01:40
URI: http://digilib.uinsa.ac.id/id/eprint/26476

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