Teaching english speaking using guessing games: a case study at MA Matholi’ul Anwar Lamongan

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Nafisah, Dwi Amatun (2021) Teaching english speaking using guessing games: a case study at MA Matholi’ul Anwar Lamongan. Undergraduate thesis, UIN Sunan Ampel Surabaya.

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Abstract

Teacher has different ways to teach Speaking. Playing games is one of the techniques that can be applied in teaching speaking. One of the games is guessing game in which a person or a group that tries to answer a question that has been given a few keywords related to the images, titles or words. This research is a case study focuses on how the teachers teach English speaking using guessing games and what students' responses when the teacher teach English speaking using guessing games. The subjects of this research are teachers and students who have experienced in teaching or learning English speaking using guessing games at MA Matholi’ul Anwar Lamongan. The finding shows that the type of guessing games used by the teachers is “Guess Who I am?”. To apply “Guess Who I am?”, every student should imagine themselves to be somebody else who are famous person and each makes up sentences about it. The stages to teach English speaking using guessing games are opening the class, warming up, main activity which are presentation, practice, and production and the last is closing the class. Guessing games are applied in the stages of warming up and main activity, especially in production activity. Teaching English speaking using guessing games makes students more active than teacher. The teacher just direct and monitor the classroom activities and the students will speak actively during the activity. The students describe that they are interested if the teacher teach English speaking using guessing games because guessing games give them opportunity to turn around the classroom and to speak with all of their classmates. The students also state that they have a lot of experience of learning English speaking with games also knowledge such as new vocabulary, grammar and pronunciation. The use of guessing games in teaching-learning process encourage students to speak actively, motivate students to speak confidently and make students to be more involved in classroom activities.

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Item Type: Thesis (Undergraduate)
Creators:
CreatorsEmailNIM
Nafisah, Dwi Amatundwiamatunnafisah98@gmail.comD75216087
Contributors:
ContributionNameEmailNIDN
Thesis advisorSyaifudin, H. Mokhamadmsyaifudin@gmail.com2013107303
Thesis advisorMadjid, Hilda Izzatihilda.izzati.madjid@gmail.com2010028601
Subjects: Pendidikan > Strategi Belajar Mengajar
Pendidikan > Bahasa Inggris
Pengajaran
Keywords: Teaching Speaking; Guessing Games; Students’ Response.
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: Dwi Amatun Nafisah
Date Deposited: 21 Apr 2021 07:30
Last Modified: 21 Apr 2021 07:30
URI: http://digilib.uinsa.ac.id/id/eprint/47624

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