Pengembangan Quizwhizzer sebagai Game Based Assessment untuk melatih keterampilan berpikir kritis dan keterampilan berpikir kreatif siswa Kelas V pada Mata Pelajaran IPAS dI MI Negeri 1 Gresik

This item is published by Universitas Islam Negeri Sunan Ampel Surabaya

Rahmayanti, Jesica Dwi (2025) Pengembangan Quizwhizzer sebagai Game Based Assessment untuk melatih keterampilan berpikir kritis dan keterampilan berpikir kreatif siswa Kelas V pada Mata Pelajaran IPAS dI MI Negeri 1 Gresik. Masters thesis, UIN Sunan Ampel Surabaya.

[img] Text
Jesica Dwi Rahmayanti_02041023004 OK.pdf

Download (10MB)
[img] Text
Jesica Dwi Rahmayanti_02041023004 Full.pdf
Restricted to Repository staff only until 11 July 2028.

Download (9MB)

Abstract

Various kinds of technological advances are starting to be applied in the world of education. However, the application of technology as an assessment medium in learning is not yet optimal. So innovation is needed in terms of applying technology as a learning assessment medium, one of which is through the Quizwhizzer application. The aim of this research is to determine the development design, validity, practicality and effectiveness of Quizwhizzer as a Game Based Assessment to train critical thinking skills and creative thinking skills for class V students at MI Negeri 1 Gresik.
This research uses Research and Development research with the ADDIE development model which includes 5 stages, namely analysis, design, development, implementation, and evaluation. The subjects of this research were 50 class V students of MI Negeri 1 Gresik for the 2024-2025 academic year. Data collection was carried out by observation, interviews, questionnaires and tests. The data collected was then analyzed using validity analysis, practicality analysis and effectiveness analysis.
The results of the research show that: (1) at the analysis stage, data was obtained regarding the low critical thinking skills and creative thinking skills of students, there was no media innovation for learning assessment at MI Negeri 1 Gresik. At the design stage, game-based learning assessment media is designed. At the development stage, game-based learning assessment media was created through the Quizzwhizzer application and then validated by validators. At the implementation stage, trials and application of media are carried out which have been declared feasible by the validator. The final stage is the evaluation stage, namely carrying out statistical analysis on the data that has been obtained. (2) In terms of content, the quizwhizzer media as a game based assessment was declared "very valid" by expert validators with an average validity score of 4.2 with a percentage of 84%, while in terms of construct it was declared valid based on obtaining an rcount value that was greater than rtable;
(3) The practicality of quizwhizzer media as a game based assessment is theoretically stated by experts to be practical with a few revisions, while in practice students and teachers obtained an average percentage of 88.14% so it is declared very practical; 4) The effectiveness of quizwhizzer media as a game based assessment was analyzed using the MANOVA test (multivariate test), obtaining a significance value of 0.000 < 0.05, which means that H0 was rejected, so there was a simultaneous difference between critical thinking skills and creative thinking skills of students in the experimental group and the experimental group. control. Thus, it can be conclude that quizwhizzer media as a game based assessment is effective for training students' critical thinking skills and creative thinking skills.

Statistic

Downloads from over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

Item Type: Thesis (Masters)
Creators:
CreatorsEmailNIM
Rahmayanti, Jesica Dwijesicadwi13@gmail.com02041023004
Contributors:
ContributionNameEmailNIDN
Thesis advisorLailiyah, Sitilailiyah@uinsa.ac.id2028098401
Thesis advisorNadlir, Nadlirnadlir@uinsby.ac.id2022076802
Subjects: Pendidikan > Pendidikan Dasar
Keywords: Quizwhizzer; Game Based Assessment; Critical Thinking Skills; Creative Thinking ; Skills; Science Learning.
Divisions: Program Magister > Pendidikan Guru Madrasah Ibtidaiyah
Depositing User: Jesica Dwi Rahmayanti
Date Deposited: 11 Jul 2025 07:03
Last Modified: 11 Jul 2025 07:03
URI: http://digilib.uinsa.ac.id/id/eprint/82606

Actions (login required)

View Item View Item